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Andrew with Hebron High School Marching Band
 
Leading the pack in Norman, OK
 
Hebron High School Marching Band Practice
 
Gymnastic flying lessons
 
2 KART National Championships in hand

Andrew Martz

OBJECTIVE: To obtain full time employment at a game development studio.

EDUCATION:
B.S. in Game Design & Development at the Rochester Institute of Technology. Rochester, New York. Current GPA: 3.5(4.0)
Expected graduation date: May 2011

2003-2007 Hebron High School, Carrollton, Texas

2000-2003 Arbor Creek Middle School, Carrollton, Texas

2000-1995 Indian Creek Elementary School, Carrollton, Texas

ACTIVITIVES:
Spring quarter 2008 to Current - Member of Computer Science House, RIT, Special interest house at RIT whose focus is on computer and tech related projects

Spring 2009 to Current - Student Alumni Ambassador, Attend alumni events and act as a student representative for the RIT College of Computing

2005 – 2007 Hebron High School Varsity Band – Clarinet

2004 – 2005 Hebron Junior Varsity Band 1st chair Clarinet

1999-Current Competitive Sprint Kart Racing – Kart racing on paved road course tracks. This activity included travel throughout Texas, Oklahoma and Arkansas competing on a local, regional and national level. Kart types included Yamaha 100cc 2 cycle motors with clutch and 80cc Honda motors with 6 speed gear box.

Gaming/Programming Projects:
Winter Quarter 2009 - Robo Assault - Networked FPS Video Game. Recruited and lead team of 15+ programmers and artists to work on large project. Designed gameplay, programmed UI, planned schedule, coordinated art and programming teams.

Fall Quarter 2009 - Cloud Control - Networked Multiplayer Video Game. Leader of a team of 4 programmers and 5 artists developing a XNA game written in C#. Wrote C# code for networked multiplayer flight combat game. Designed code architecture, planned schedule, set milestones, created test plans.

Spring Quarter 2007 - Shrink - 2D Platformer Video Game. Programmed in C# to handle physics calculations, collision detection and game play mechanics. Researched and implemented the separating axis theorem for collision detection and resolution.

Spring Quarter 2007 - Cobalt - 2.5D Spaceship Game. Developed an XNA game in a group of four using C#. Wrote code to handle physics, magnetism, collision detection and game play mechanics. Researched and implemented a Spatial Partitioning Quad Tree to help with efficiency.

Winter Quarter 2007 - Unreal Tournament 2004 Multiplayer Bot. Programmed logic and communication code for Unreal Tournament 2003 bot using C#. Programmed bot to communicate with a server and interact with other bots and players.

Karting Achievements 1999 - 2005
2005 KART Southern Sprint Series, JR Super Sportsman Class Champion – 7 Race Series
2004 KART Sprint Nationals - 80cc JR National Champion
2004 KART Southern Sprint Series 80cc JR Class Champion – 7 Race Series
2003 SKUSA US Amateur Nationals, 60cc Shifter – 2nd Place
2003 SKUSA Red River Regional Series, 60cc Shifter – 2nd Place Overall - 7 Race Series
2002 SKUSA US Amateur Nationals, 60cc Shifter - 4th Place
2002 KART Regional Sprint Series, JR Sportsman Class Champion - 7 Race Series
2002 KART Sprint Nationals Junior Sportsman 6th place
2002 KART Sprint Nationals Junior Super Sportsman 6th place
2001 KART Sprint Nationals, JR 1 Heavy National Champion
2001 KART Sprint Nationals, JR 1 Light National Champion
2001 KART Regional Sprint Series, JR 1 Heavy 2nd Place
2000 North Texas Kartway Season Series JR 1 Class Champion - 21 Race Series
2000 North Texas Kartway Season Series JR 1 Class Champion - 21 Race Series
2000 KART Regional Sprint Series, JR 1 3rd Overall- 10 Race Series
2000 KART Sprint Nationals, JR 1 Light 4th place
2000 KART Sprint Nationals, JR 1 Heavy 3rd place
1999 North Texas Kartway Season Series, JR 1 Heavy - 3rd Place - 14 Race Series

1994 – 2004 – Jump Zone Power Tumbling Team, All Star Gym, Carrollton, Texas
Competed on Olympic sized trampoline and double mini trampoline on a local and regional level. 10 first place awards achieved during regional competition.

WORK EXPERIENCE:
Summer - Fall 2010 - Game Development Intern at Robot Entertainment, Plano TX, Contributor during the dev cycle for Age of Empires Online. Tasked with developing code in the following areas: chat, UI, gameplay and tools. Worked closely with designers, producers and artists on implementation of new features

Summer 2009 - Gameplay Systems Programmer at Muzzy Lane Software, Newburyport MA,. Developed and added features for the Making History 2 videogame for PC. Programmed gameplay systems using C++, XML, and some Python and JavaScript. Worked closely with game engine, occasionally adding new functionality when needed.

2008 - 2010 - Teaching Assistant for Various Courses, RIT, 2008 - 2010. Teachers Assistant for multiple programming, networking and hardware courses.

Fall Quarter of 2008 and Fall Quarter of 2009 - Freshman Orientation Advisor - RIT Fall Quarter of 2008 and Fall Quarter of 2009. Tasked with facilitating the adjustment to college life at RIT for incoming students.

Summer 2004 & 2005 Advanced Refinishing, Inc. Dallas, Texas – Seasonal help as shipping clerk filling internet orders and preparing items for shipment.

Christmas 2005 – Game Stop, Carrollton, Texas – Sales Associate

GENERAL INTERESTS:
Computers, Video Games, Karting, Scuba Diving, Reading, Skating

Click Here for Andrew's Resume

© Steve Martz 2004-2011